VFX Artist

Remote

Main Responsibilities

– Design and develop high-quality real-time visual effects using Unreal Engine’s Niagara and Cascade systems

– Collaborate closely with the art director, designers, and UE developer to bring the visual vision of a project to life

– Optimize VFX assets for performance while maintaining visual quality across various platforms

– Create shaders and materials using Unreal Engine’s Material Editor to support complex VFX systems

– Integrate VFX into game environments, ensuring seamless interaction with characters and gameplay elements

– Iterate based on feedback from team members, balancing artistic vision and technical limitations

– Maintain documentation for workflows, tools, and best practices

Mandatory Requirements

– Strong proficiency with Unreal Engine, especially the Niagara VFX system

– Solid understanding of particle systems, physics-based simulations, lighting, and post-processing effects

– Experience with shader development and material creation in Unreal Engine

– Familiarity with game development pipelines and performance optimization

– Knowledge of 3D software such as Maya, Blender, or Houdini is a plus

– Artistic eye for motion, color, composition, and timing

– Ability to work independently and in a collaborative team environment

– Good written and spoken English

We offer

– Competitive Salary in EUR: with annual performance reviews to recognize your growth

– Flexible Remote Work: balance productivity and comfort

– Comprehensive Benefits: including medical insurance, psychologist support, and Polish and Slovak-speaking clubs

– Generous Paid Time Off: 20 working days of paid vacation, plus 10 additional paid days off, 10 paid sick days, and all national holidays in your country

– Professional Development Support: reimbursement for courses, trainings, and certifications

– Well-being Perks: support for language classes, sports, massages, or life coaching