VFX Artist

Remote

Main Responsibilities

– Design and develop high-quality real-time visual effects using Unreal Engine’s Niagara and Cascade systems

– Collaborate closely with the art director, designers, and UE developer to bring the visual vision of a project to life

– Optimize VFX assets for performance while maintaining visual quality across various platforms

– Create shaders and materials using Unreal Engine’s Material Editor to support complex VFX systems

– Integrate VFX into game environments, ensuring seamless interaction with characters and gameplay elements

– Iterate based on feedback from team members, balancing artistic vision and technical limitations

– Maintain documentation for workflows, tools, and best practices

Mandatory Requirements

– Strong proficiency with Unreal Engine, especially the Niagara VFX system

– Solid understanding of particle systems, physics-based simulations, lighting, and post-processing effects

– Experience with shader development and material creation in Unreal Engine

– Familiarity with game development pipelines and performance optimization

– Knowledge of 3D software such as Maya, Blender, or Houdini is a plus

– Artistic eye for motion, color, composition, and timing

– Ability to work independently and in a collaborative team environment

– Good written and spoken English

We offer

– Competitive Salary: A fixed salary in EUR with annual performance reviews to recognise your growth

– Remote Work Option: Enjoy the flexibility and comfort of working remotely

– Comprehensive Benefits: Includes medical insurance, access to a psychologist, and participation in our English-speaking club

– Paid Time Off: 20 vacation days + 10 lieu days, plus national holidays

– Paid Sick Leave: Up to 10 working days per year

– Professional Development Support: We reimburse courses, training, and certifications to help you grow in your career

– Self-Development Perks: Reimbursement available for language classes, sports activities, massages, or sessions with a life coach